RedShift App!
Jan. 3rd, 2016 12:03 amPLAYER INFORMATION
Name: Betsy
Over the age of 18? Yes
Your preferred contact:
adanska
Other characters playing at Redshift: N/A
CHARACTER INFORMATION
Name: Liz O’Connell
Canon: Original
Canon point: Post-NY, Pre-Vielfraß
Age: roughly 28
Species: Human, ‘baseline’
Appearance: 5’7, white American female with short blonde hair (silver on a large swatch of the right side of her head) and grey eyes
DISTINGUISHING MARKS:
Background:
Liz (that’s not her real name, but good luck finding out what is; there’s significant money that even she no longer knows what it is, having paid to have the information removed from the world) (which, you know, is utter bunk but that's how the hunting world works) is a Hunter from a world nigh-indistinguishable from ours, excepting that the supernatural exists. Liz herself is what’s known as a baseliner, someone without any powers, and unlike many others started with no dogs in this fight. Her parents weren't killed by a monster, her best friend growing up wasn't a vampire, she wasn't attacked by a succubus, nada. She ran away from home at nineteen to kill herself, and stumbled across a home-invasion (Hunt) where she killed the Hunter with a decorative garden fairy post and earned kinship to a large, sprawling family called ‘The Wolfes’ that operate largely out of the south-east (something she never once regretted). They’re Loup-Garous (Loo-Gahroo) and psychics for the most part, and when not Hunting function as something like a supernatural police force and Child Protective Services. Instead of dying, Liz found a purpose; funny how that works. Later that year, before she became stuck with the name ‘Liz O’Connell’, she stumbled across a starving seventeen-year-old courting death by exposure in a haunted farmhouse. After killing the ghost, she took him to a diner to get some food in his gullet and that, as the movies say, was the beginning of a beautiful friendship. She still answers to ‘HEY ASSHOLE’ with ‘FUCK OFF JACKASS’ to this day.
She is, at this point, in a long term, bloody battle against a rival, zealotous group calling themselves ‘The Family’ (called ‘The Croix-Rouge’ by the Wolfes and referred to as the CR for brevity's sake); a couple of years ago, she was kidnapped while hunting down whoever was killing the supernatural in New York City. Strung up for three days, she was forced to watch as a small group of the CR tortured and killed any that they considered not human; a fellow hunter came to rescue her, but ended up killing her (haemorrhaging to death is extremely not fun, Liz does not recommend). And her story would end there, except when she was barely twenty she caught the attention of the Morrigna. The Morrigna marked her against her will as Her own, a champion if you will, who upon death will surrender everything she was and everything she could have been to the Morrigna, thus allowing the Morrigna to continue on. The Morrigna came to collect; Liz came to with blood still pouring from her nose, her ears, her eyes, choking on the slick mess in her mouth. Liz lived, but no one knows what that really means; at her most maudlin, Liz thinks she’s nothing more than a ghost, a tulpa held together by her friends and family. Marc thinks that’s fucking stupid, and tells her so. Often. Loudly.
Her best friend (Marc, the other half of the ‘two bastards dancing on the edge of forever’ and thus far the only person to continuously get name-dropped in this app) and his boyfriend got her out of there, but in doing so put themselves on the CR hit list. See, the CR blamed Liz for what happened to their fellows in New York (let’s just say they weren’t quite as lucky as her), and called out a blood feud on her and her kin. So they killed Lyle, a respected neutral party, and it degraded into an all in out war. On a personal level, not only did she have to bury her friend while still broken and damaged from NY, but after putting a drunken Marc to bed, she woke the next morning alone miles from home, Marc having left her in the middle of the night. At this point she’s mostly forgiven him, but he still owes her new boots.
Liz has a seven-year-old son, but she’s not as desperate to get back to him as you might think. Because she is so rarely home for extended periods of time, Alec is raised by the woman whose apartment she sublets and others in the Building. He’s fine, it’s Marc she’s worried about, but really, she’d like to get home sooner rather than later if it’s all the same to you.
Personality:
If the ‘asshole’ and the ‘twobastards’ line weren’t a clue, she’s a bit of an asshole. Having faced death on a daily basis since she was nineteen, Liz’s outlook has become a bit...warped. She cares about people, she really does, but push comes to shove she cares about those in her inner circle above all else (Marc becoming functionally immortal is both the best and simultaneously the worst thing to ever happen to them because now she can sacrifice him to save others without ever paying for it). She’s snarky and irreverent, not very good at making friends and very used to taking charge.
At this point, one of the strongest holdovers from NY (besides the not-being-dead thing) is a profound dislike of being restrained. She ripped her hands through manacles once to get free; don't doubt she'd do it again. Liz is willing to rip her body apart if it means success, and has probably made some of her injuries worse doing so (once, she walked across a desert on the leg that had only just recently been Healed from a gangrenous compound fracture; hence, the limp).
As you may have guessed, Marc is the most important person to her. They aren't involved (romantically or sexually), but they are incredibly co-dependent for not actually being near one another all that often. Not being able to contact Marc (or anyone else from back home) is going to stress her right the fuck out. That said, she's not going to trust anything that CAN put her back in contact with her home, because she's been to the Fae and the Wyrding Below: she knows how this shit works.
Abilities/Skills:
Inventory:
SAMPLES
Sample one (to die is the greatest adventure)
Sample two (how Liz found herself on an alien planet)
Sample three (TDM thread with Mordecai)
Name: Betsy
Over the age of 18? Yes
Your preferred contact:
Other characters playing at Redshift: N/A
CHARACTER INFORMATION
Name: Liz O’Connell
Canon: Original
Canon point: Post-NY, Pre-Vielfraß
Age: roughly 28
Species: Human, ‘baseline’
Appearance: 5’7, white American female with short blonde hair (silver on a large swatch of the right side of her head) and grey eyes
DISTINGUISHING MARKS:
- approx. 1” scar bisecting upper and lower lip on left side
- thick 3” bands of scar tissue surrounding each wrist, deeper along base of hands and along base of left thumb
- Lichtenburg figure scars travelling up each arm
- misc amount of scarring between shoulder blades, some discoloured and orange.
- thick, deep scarring along her left thigh; causes a limp
- crooked nose, the result of several breaks
Background:
Liz (that’s not her real name, but good luck finding out what is; there’s significant money that even she no longer knows what it is, having paid to have the information removed from the world) (which, you know, is utter bunk but that's how the hunting world works) is a Hunter from a world nigh-indistinguishable from ours, excepting that the supernatural exists. Liz herself is what’s known as a baseliner, someone without any powers, and unlike many others started with no dogs in this fight. Her parents weren't killed by a monster, her best friend growing up wasn't a vampire, she wasn't attacked by a succubus, nada. She ran away from home at nineteen to kill herself, and stumbled across a home-invasion (Hunt) where she killed the Hunter with a decorative garden fairy post and earned kinship to a large, sprawling family called ‘The Wolfes’ that operate largely out of the south-east (something she never once regretted). They’re Loup-Garous (Loo-Gahroo) and psychics for the most part, and when not Hunting function as something like a supernatural police force and Child Protective Services. Instead of dying, Liz found a purpose; funny how that works. Later that year, before she became stuck with the name ‘Liz O’Connell’, she stumbled across a starving seventeen-year-old courting death by exposure in a haunted farmhouse. After killing the ghost, she took him to a diner to get some food in his gullet and that, as the movies say, was the beginning of a beautiful friendship. She still answers to ‘HEY ASSHOLE’ with ‘FUCK OFF JACKASS’ to this day.
She is, at this point, in a long term, bloody battle against a rival, zealotous group calling themselves ‘The Family’ (called ‘The Croix-Rouge’ by the Wolfes and referred to as the CR for brevity's sake); a couple of years ago, she was kidnapped while hunting down whoever was killing the supernatural in New York City. Strung up for three days, she was forced to watch as a small group of the CR tortured and killed any that they considered not human; a fellow hunter came to rescue her, but ended up killing her (haemorrhaging to death is extremely not fun, Liz does not recommend). And her story would end there, except when she was barely twenty she caught the attention of the Morrigna. The Morrigna marked her against her will as Her own, a champion if you will, who upon death will surrender everything she was and everything she could have been to the Morrigna, thus allowing the Morrigna to continue on. The Morrigna came to collect; Liz came to with blood still pouring from her nose, her ears, her eyes, choking on the slick mess in her mouth. Liz lived, but no one knows what that really means; at her most maudlin, Liz thinks she’s nothing more than a ghost, a tulpa held together by her friends and family. Marc thinks that’s fucking stupid, and tells her so. Often. Loudly.
Her best friend (Marc, the other half of the ‘two bastards dancing on the edge of forever’ and thus far the only person to continuously get name-dropped in this app) and his boyfriend got her out of there, but in doing so put themselves on the CR hit list. See, the CR blamed Liz for what happened to their fellows in New York (let’s just say they weren’t quite as lucky as her), and called out a blood feud on her and her kin. So they killed Lyle, a respected neutral party, and it degraded into an all in out war. On a personal level, not only did she have to bury her friend while still broken and damaged from NY, but after putting a drunken Marc to bed, she woke the next morning alone miles from home, Marc having left her in the middle of the night. At this point she’s mostly forgiven him, but he still owes her new boots.
Liz has a seven-year-old son, but she’s not as desperate to get back to him as you might think. Because she is so rarely home for extended periods of time, Alec is raised by the woman whose apartment she sublets and others in the Building. He’s fine, it’s Marc she’s worried about, but really, she’d like to get home sooner rather than later if it’s all the same to you.
Personality:
If the ‘asshole’ and the ‘twobastards’ line weren’t a clue, she’s a bit of an asshole. Having faced death on a daily basis since she was nineteen, Liz’s outlook has become a bit...warped. She cares about people, she really does, but push comes to shove she cares about those in her inner circle above all else (Marc becoming functionally immortal is both the best and simultaneously the worst thing to ever happen to them because now she can sacrifice him to save others without ever paying for it). She’s snarky and irreverent, not very good at making friends and very used to taking charge.
At this point, one of the strongest holdovers from NY (besides the not-being-dead thing) is a profound dislike of being restrained. She ripped her hands through manacles once to get free; don't doubt she'd do it again. Liz is willing to rip her body apart if it means success, and has probably made some of her injuries worse doing so (once, she walked across a desert on the leg that had only just recently been Healed from a gangrenous compound fracture; hence, the limp).
As you may have guessed, Marc is the most important person to her. They aren't involved (romantically or sexually), but they are incredibly co-dependent for not actually being near one another all that often. Not being able to contact Marc (or anyone else from back home) is going to stress her right the fuck out. That said, she's not going to trust anything that CAN put her back in contact with her home, because she's been to the Fae and the Wyrding Below: she knows how this shit works.
Abilities/Skills:
- Pretty competent hand to hand fighter (fights extremely dirty, uses her cane more than you’d think)
- Decent shot, preferring shotgun and handguns over sniping
- Knife-fighter
- Blunt-force fighter
- Is not magic, but has a large knowledge and reference pool from Hunting (the only spell she can pull off here though is the one to block pain; her communication spells rely more on the contact-ee than her own abilities)
- Can survive (it’s even her ‘family moto’)
- Knows basic first aid, enough to splint bones and stitch cuts and know when you’re well and truly fucked
- Can pick basic locks but in all honestly prefers to wile her way in (but lockpicking is preferable to ripping her hands through manacles)
- Her dagger, Carnwenhau, can cut through anything living and will always return to her, though not always right away, and rarely to her hand
- Has a ‘shield bracelet’ that can deflect bullets but not the full force; using it tends to leave Liz with fractured wrist bones
- Her kit always follows her; after NY, she paid a pretty price for that
Inventory:
- Her cane, red, carved with symbols that may or may not be magic
- Shotgun (Remington 870), three boxes of shells (in bag), and back holster
- Handgun (Glock 22), five boxes of .40 S&W bullets and two extra mags (in bag), and hip holster
- Ornamental Dagger (Carnwenhau) and thigh holster
- Two boot knives and holsters
- Bowie knife and thigh holster
- Shield Bracelet (good for deflecting projectiles, but not all the force)
- Set of lock picks and multitool
- Heavy Leather Coat (contains several charms of protection and detection attached to bloody lanks of braid, hidden in the lining)
- A backpack enchanted with ‘Bag of Holding’ and ‘Always On Hand’, containing:
- Three tee shirts, four flannel shirts, two tanktops, three pairs of jeans, a skirt, a back-up pair of boots not in her size (she’s been turned into a man enough times to be prepared ok), a pack of socks, a parcel of underwear, two bras, a set of thermals
- A litre of water
- Five MREs, twenty protein bars, five energy bars, two cans of soup, a bag of trailmix
- Fully stocked first aid kit containing a plethora of bandaids, neosporin, aloe vera, several suturing kits, a staple gun, two scalpels, a sling, an epi pen, rolls of bandages, excedrin, midol, aspirin, ibuprofen, dayquil pills, three pills of percocet
- Necklace with old bronze wings (Wings of Icarus, good for gliding for approx seven minutes while falling, leave burns from melting wax)
- The clothes on her back (afore-mentioned leather coat, blue tee-shirt, green/brown flannel, worn jeans, boots)
- Two small battery powered LED maglites
- A Lighter that never runs out of fuel
- Cellphone augmented by a technophage (useless, but for the data; lock screen is her and her son holding Marc’s gutted body up, flashing the v-for-victory and grinning)
Evangeline, Marc’s ‘69 teal and primer-grey BarracudaLeft behind, gone.
SAMPLES
Sample one (to die is the greatest adventure)
Sample two (how Liz found herself on an alien planet)
Sample three (TDM thread with Mordecai)